PR 00819: verschil tussen versies
Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
||
Regel 7: | Regel 7: | ||
== '''Client''' == | == '''Client''' == | ||
FYLM | FYLM | ||
{{Cite|resource=Resource Hyperlink 01847|name=Fylm|dialog=process-linkwebsite-dialog}} | {{Cite|resource=Resource Hyperlink 01847|name=Fylm|dialog=process-linkwebsite-dialog}} |
Huidige versie van 21 mrt 2025 om 17:18
Project description
FYLM wants to create an online platform that connects elderly individuals and enables them to engage in games and activities that promote socialization and mental stimulation. FYLM faces challenges in developing a user-friendly platform that supports multiple types of games and activities, fosters a sense of community, and attracts new users.As 90% of senior people are already immobile, it is important to address their needs and figure out how we may meet them through the Flym app to resolve this problem. Currently, FYLM does not have enough needed insight into elderly behaviour on the internet.
Outcomes
Research has shown that the app could incorporate features that foster social interaction and connection. Also, it could be considered to incorporate features that facilitate communication and interaction between older adults and the younger generation such as mentorships programs and virtual volunteering opportunities.
Client
FYLM