LC 00982: verschil tussen versies
Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
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(8 tussenliggende versies door een andere gebruiker niet weergegeven) | |||
Regel 1: | Regel 1: | ||
<br /> | |||
=== Processes === | === Processes === | ||
* Futures | * Systems thinking + philosophies (research onion) | ||
* Futures Literacy / project cycle / SSM cycle | |||
* Systemische principes | |||
* Ethics of care | |||
<br /> | <br /> | ||
=== Methods and tools === | === Methods and tools === | ||
'' | ''At project level - collaboration to creating leeway and identifying ethical principles'' | ||
* Joint fact finding + CSH + SSM + critical systems thinking, second order observation + setting boundaries; checking in / out “waar kom je ‘vandaan’, wat zijn je verwachtingen, wat willen we met elkaar bereiken” | |||
* Dialogue + non-violent communication + me-we-it | |||
* | |||
* | |||
''At personal / professional level'' | |||
* Energizers; Out of comfort zones; Personal leadership; Serious gaming | |||
{{Light Context | {{Light Context | ||
Regel 34: | Regel 20: | ||
|Sequence number=1 | |Sequence number=1 | ||
|Context type=Situation | |Context type=Situation | ||
|Heading=Processes | |Heading=Processes; tools and methods | ||
|Show referred by=Ja | |Show referred by=Ja | ||
|Referred by text=Hier wordt aan gewerkt of naar verwezen door: | |Referred by text=Hier wordt aan gewerkt of naar verwezen door: | ||
}} | }} |
Huidige versie van 21 nov 2023 om 17:49
Processes
- Systems thinking + philosophies (research onion)
- Futures Literacy / project cycle / SSM cycle
- Systemische principes
- Ethics of care
Methods and tools
At project level - collaboration to creating leeway and identifying ethical principles
- Joint fact finding + CSH + SSM + critical systems thinking, second order observation + setting boundaries; checking in / out “waar kom je ‘vandaan’, wat zijn je verwachtingen, wat willen we met elkaar bereiken”
- Dialogue + non-violent communication + me-we-it
At personal / professional level
- Energizers; Out of comfort zones; Personal leadership; Serious gaming